Sunday, July 24, 2011

mafia II


publisher: 2k games

platform: pc - ps3 - xbox360

release date: USA , August 24 , 2010

genre: third-person shooter - action


Mafia II is a third-person action-adventure video game, the sequel to Mafia: The City of Lost Heaven. It is developed by 2K Czech, previously known as Illusion Softworks, and is published by 2K Games. Originally announced in August 2007 at the Leipzig Games Convention, it was released on Microsoft Windows, PlayStation 3 and Xbox 360 in August 2010

gameplay:

mafia 2 is third person shooter or crime game this game its like Grand Theft Auto IV you will play in 1945 and 1952 in empire city so you will drive an old cars and you will fight with old gun too you will listen to classic music. in this game you have 15 chapters every chapter include more than one mission
there are mundane parts where you watch Vito pick up the phone and stare at the wall like a robot. You'll finish a mission on one side of the town and then have to drive your car all the way home to park it, walk inside your apartment building, walk to your bed, and go to sleep. Nothing essential happens in this time. You're just doing menial tasks to close out the chapter.
In a similar vein, police in Mafia II can be interestingly aggressive and annoyingly conscientious. The game uses a cool mechanic where cops will report your license plate or clothing description, and then it's up to you to make it to a chop shop or clothing store to throw them off the trail. Other times they'll be stopping you for speeding or fender benders (while they ignore you blowing through red lights). Most of the time, I dodged these issues without a problem, but during one of the final missions, I ran into the fuzz three separate times on three blind turns and had to get out of the car each time so that I could wait while they wrote me a ticket.

story:
The storyline for Mafia II is a gritty drama and chronicles the rise of Vito Andre Scaletta, the son of Sicilian immigrants. As the game progresses, Vito joins the Falcone crime family and becomes "a made man" along with his best friend Joe Barbaro. The story begins with the player character Vito returning home from World War II. Vito had joined the U.S. military as a way of avoiding jail time for a botched robbery. Vito reunites with his old friend, Joe Barbaro, and the two quickly embark upon a life of crime. Their criminal ascension starts with Mike Bruski, a car mechanic who gets in a conflict with Joe. Mike also needs a certain type of car to chop for parts, and will pay $400 for one that the police are not tailing. Soon enough, Vito, Joe, and Henry Tomasino (already a made man) find themselves battling with, for, against, and around three crime factions: the Falcone, Vinci and Clemente families.

The game first shows a rainy night in Empire Bay where Vito Scaletta introduces himself and tells his background history of being born into a poor Sicilian family. Vito was born in San Martino, Sicily in 1925, into a very poor family. A few years later, his father decided that they should move to America where they can start a new life. Sadly, even in their new found home in Empire Bay, they couldn't escape poverty. While in school, Vito met a boy named Joe Barbaro, who had a gang. Vito challenged Joe to a fight and Joe took a shine to Vito. They quickly became friends. Joe, being a year older, protected Vito from bullies, for he was a bully himself. The pair became close friends and have always looked out for each other; they now trust each other with their lives. In 1943, Vito and Joe attempted to rob a jewellery store; however, a police officer caught them in the act. The two attempted to run away, but, while Joe escaped, Vito was caught. Seeing that Vito was a Sicilian immigrant with an understanding of Italian, the police gave him the option of staying in jail or serving in the U.S. Army in the Italian campaigns. Deciding that he didn't want to serve a sentence in jail, he chose the army. He was drafted into the 504th Parachute Infantry Regiment that served in the liberation of Sicily and was part of Operation Husky. The first mission in the game takes place there, where Vito and his squad attempt to save a prisoner from the Fascists in Italy. After eliminating a majority of enemy soldiers, Vito and the surviving members of his squadron witnessed an old mafia godfather, piloting a tank, ask the enemy soldiers to give up. Remarkably, the men surrendered, showing their immense fear and respect for the Sicilian Mafia. After the Sicilian liberation, at some point around 1944-1945, Vito was shot in battle. After spending a few months in the infirmary, he was sent home on leave from the war for a month. Upon arrival, Vito sees Joe who manages to get him some forged discharge papers, from Giuseppe’s general store. With these papers, he did not have to return to war in Italy. World War II ended three months later. When he gets back, Vito soon finds out that his father has left his family a debt of $2000 in with the mafia. Vito learns about this when his sister is being harassed by a thug sent by a loan shark whom Vito's father borrowed money from. Vito beats the thug up, and finds out what has happened in the two years while he was gone. Realizing that he has to help his family, Vito quickly starts looking for a job, for which he turns to Joe. Joe takes Vito to get his discharge papers, get his own car, and to get a reliable source of income. The first work he finds is for Mike Bruski, a junkyard owner who sells stolen cars and fixes up cars for criminals on the side. Vito's mother asks him to get a good line of work. She suggests that Vito should be working for Federico "Fat Derek" Pappalardo, a union boss and Vinci family capo. When Vito arrives looking for work, Derek orders Vito to do a mundane task of loading crates on to a truck. Vito gives up and barks at Derek's right hand man, Stephen "Steve" Coyne. Vito proclaims he can make more money working for "Barbaro Incorporated". Steve brings Vito back to Derek saying that anyone who works with Joe wouldn't waste their time moving crates. Derek is cautious to accept this claim, so he pulls out a gun, just in-case Joe does not pick up the phone or says he does not know Vito. Joe confirms Vito's story, and Derek's suspicion is put to rest. Derek then asks if Vito wants to be a collector and get some money for "the barber." Vito collects all of the dock workers fees and returns to Derek. After Vito does his job for Derek, he tells Vito that Joe called asking Vito to come over to Freddy's Bar. Vito arrives to find that Joe has found them a connection to the mob. Their connection is a Clemente soldier named Henry Tomasino. His first job for Vito is for him to sneak into the Office of Price Administration and acquire a large sum of rare gas stamp rations. Vito is told to see a woman named Maria Agnello as she can get Vito in. After he gets the stamps, he will take them back to Henry for evaluation. Henry notices that the stamps will expire at mid-night, so if Vito re-stamps them all before midnight, he will get a bigger cut. The next day, Vito is exhausted and is mad at Joe and Henry for keeping him up. Henry's next job for the two is to steal some diamonds from the mall in the middle of the city. The assignment was according to plan until a group of Irish criminals called the O'Neill Gang led by Brian O'Neill crashed their car into the store. After a little back and forth talk, the police arrived, Joe and Vito escape from the mall, and they head home later that night. Vito heads back to Freddy’s about a week later to do another job. Henry must now kill a man named Sidney Pen aka The Fat Man, who has not been paying Don Alberto Clemente his money. To do so, Vito must acquire an MG42, which he gets from arms dealer Harry. Vito takes it to the apartment where he, Joe, and Henry are staking The Fat Man's distillery. Vito decimates the Fat Man's entourage, but escapes inside. After killing most of The Fat Man's guards, Vito, Joe, and Henry circle around him. Henry is shot trying to deliver the message about sending Clemente’s regards, to which Joe and Vito kill the Fat Man. Vito then gets the group to El Greco so that Henry can be treated. When Henry pays Vito $2,000 for his help in the hit, Vito rushes home and gives the money to Francesca, to which she is grateful.

As it turns out, when Vito leaves Joe's Apartment the next day, he is arrested for stealing the same ration gas stamps from the Office of Price Administration. One of the gas station attendants ratted him out, providing the police with access to his mother and sister, where they unknowingly told the police his address. Vito is provided a lawyer courtesy of Henry, but he proves no help. Vito's trial lasts about three months, when in May they give the sentence of 10 years at Hartmann Federal Penitentiary. Vito becomes deeply depressed, as he is beaten and treated terribly. After three days, he hears from Joe that a man by the name of Leone “Leo” Galante, a Vinci family Consigliere, can help make Vito's stay easier and possibly help him get out earlier. He finds Galante, but is found by O'Neill, who was arrested after Vito and Joe successfully escaped the mall. Vito and O’Neill get into a fight, but it is obvious O'Neill has the upper hand. The Warden stops the fight and puts Vito and O’Neill in The Hole. Vito got out early thanks to Galante, who wants Vito to be another fighter in his repertoire. At first Vito is put in as a punching bag for Pepe Costa, but soon proves himself a good fighter. Galante soon devotes much of his time into training Vito and Pepe. Vito's first fight comes after he fights a "prison triad". After Vito fights a "spook" in the laundry room, Francesca comes and visits to tell Vito that she is getting married, but also tells Vito that their mother is sick, so Vito tells her to take what's left of his money as a wedding gift and get the best doctor for their mother. Vito goes about his day to day for about a week. He must clean the urinals in the bathroom, but the guard makes it hard for him to even stomach the job. He is then ordered to take a shower. Vito's time of thought is quickly interrupted when three men who want to rape him come up to him. He is then jumped but able to take out two of the rapists before the guards come in, and Vito is beaten, and sent to the Hole once again. This time Vito receives disturbing news via mail, that his mother died on the day Francesca was visiting him. Vito is released a decent amount of time later (his hair has grown from a buzz cut back to normal), and finds that while he was in the Hole, the Irish gang jumped Pepe and now he cannot fight. Pepe asks Vito to find O’Neill and "break some bones" of his. He finds him in the gym and prepares to fight him. Vito gains the upper hand against O' Neill once, but he gets back up and continues to fight. Vito is surprised that he is stronger than he thought. O' Neill then pulls out a shank and tries to use it on Vito, but Vito manages to dodge it multiple times. Vito disarms O' Neill slitting his throat and then stabbing him in the neck. At this point, Vito spends the rest of his prison time in Galante's cell, while Galante also schools Vito about the ways of the Empire Bay Mafia, the three main families, and asks what he will do once he is on the outside. Vito will be released earlier then expected in April 1951.

While Vito was locked up in prison, Joe began working with the Falcone crime family. Vito, while trying to adjust with the 1950s culture, along with Joe and their new friend Eddie Scarpa (who is the Underboss of the Falcone family), go out to celebrate Vito's release from jail at the Garden of Eden (a cathouse). On the way home, Eddie forgot to mention that he was supposed to dump the body of Frankie Potts, an undercover FBI agent. The party was overall a failure to Vito, but he still manages to get into the swing of things and, with Joe's help and Eddie's offer, he quickly begins working for the Falcone family, selling stolen cigarettes and taking on the Greasers. One of Vito's biggest assignments as an associate to the family is the assassination of Luca Gurino, a Clemente Family capo, though his main reason is to find out what happened to Harvey “Beans” Epstein, Antonio “Tony Balls” Balsamo and Frankie the Mick. He heads to Little Italy and follows Luca from Freddy’s Bar to The Clemente Slaughterhouse. Vito sneaks in through the sewer system and tries to find his way into the meat grinding room. He finds Beans and Balls (but Frankie the Mick is lying dead on the floor, presumably killed by Luca’s men), and proceeds to free them. Vito and Balls fight through Luca's soldiers and Balls proceeds to beat him down. Vito leaves the slaughterhouse before Balls and Beans kill Luca. Soon, Vito and Joe earn the trust and respect of Don Carlo Falcone and, along with Galante's recommendation, they become made and are brought into the Falcone family. After about two weeks or so, Eddie and Don Falcone orders Vito and Joe (now as soldiers) to make a move on the already encroaching Clemente family, by assassinating Don Clemente himself. Vito and Joe, along with the help of young Marty as the getaway driver, go to the Empire Arms Hotel to place a bomb in the conference room where Clemente is holding a family meeting. The plan backfires, as Clemente was in the bathroom at the time of the unplanned explosion. Vito and Joe shoot their way through the hotel to kill Don Clemente. They get to the parking lot to find that Marty was shot and killed by Don Clemente and his men, trying to stop them. Vito and Joe chase Don Clemente’s car through the city shooting it up with bullets until they finally destroy the car. Joe then walks up to the car and empties his Thompson 1928 into the occupants, killing Clemente on the spot. After the hit, Vito is approached by Henry who wishes to escape the already crumbling Clemente family and make his bones with the Falcone family. Vito arranges a sit down for Henry to meet Eddie. Eddie agrees to help Henry, and tells him to kill Galante to prove his worth. Vito refuses to take part in the assassination after all Galante did for him in prison, so he rushes to Galante's home to try and get him out of there. Whatever happens during the mission, it will all end with Galante leaving to (possibly) Lost Heaven.

After the business with Galante, Vito will return home to find Francesca crying on his doorstep. She says that her husband Eric Reilly has been beating her and suspects Eric of cheating on her. Vito will then go to Eric's place of leisure, and proceed to beat him until he is a bloody mess. Vito threatens to kill Eric if he continues to abuse Francesca and cheat on her. Francesca is scared of what Vito has become and tries to cut all ties with him. Vito goes to bed that night to be rudely awakened by the O’Neill Gang now led by Mickey Desmond, the cousin of O’Neill. In retaliation for his cousin's death at the hands of Vito while they were both in jail together, Desmond orders some of his men to try and burn Vito alive in his house with Molotov cocktails. Vito escapes in his underpants, but all of Vito's clothing, weapons and money earned up to this point will be gone. Vito goes to Joe's home to find that it has been upgraded, but is more worried about the O’Neill Gang. Vito is forced to wear Joe's unfashionable shirt and trousers. Vito and Joe then discover that Desmond and the rest of the O’Neill Gang are at the Hill of Tara in Kingston. Desmond can live or die, but Vito states that he is still poor and penniless. Vito and Joe head over to the Hill of Tara and attack it, killing Desmond's thugs, until they later succeed in the killing of Desmond himself via car chase. Joe does Vito a favor and gives him Marty's apartment. Henry contacts Vito to try and help him out of his financial situation. Vito and Joe meet Henry at Lincoln Park and decide to enter the Drug Trade. The gang gets a loan from a commission-backed loanshark named Bruno Levine, and establishes a drug connection with a group of Chinese immigrants called the Empire Bay Triads, and have the Bombers distribute the product. The boys are initially earning profit, but after about a week, Don Falcone finds out and sends Eddie to take a 60,000 dollar cut. Also, the Triads discover that Henry is an FBI informant, and they brutally kill him in Lincoln Park in broad daylight. After killing Henry, the Triads steal his money. Vito and Joe arrive just to see their long-time friend pass away before their own eyes and kill his murderers. Vito and Joe then see Zhe Yun Wong, an Enforcer for the Triads, and his remaining men driving off from Lincoln Park. An enraged Vito and Joe decide to follow Wong, where he reaches The Red Dragon Restaurant, a Chinese restaurant that Wong uses as a base of operations and a secret drug factory in Chinatown. After killing half of the Triads there, Vito and Joe finally approach Wong himself. He is interrogated by Vito and Joe about why he had Henry murdered but refuses to tell where the money was which the Triads stole from Henry after killing him. Vito and Joe don't believe Wong about Henry working for the FBI and Joe kills him, much to the displeasure of Vito, who believed they could have interrogated Wong further to get more information. His death leads the Triads to blame the Mafia families sparking a war.

In order to pay back Bruno, Vito and Joe take any job they can get. Eddie gives Vito and Joe a hit on behalf of Ennio Salieri and the Salieri crime family. Their target, 51-year old Thomas “Tommy” Angelo. Vito and Joe talk about what to do on the way to his home on a Smith Thunderbolt car that Eddie has supplied them with just for this occasion. When they arrive, Vito asks, "Mr. Angelo?". Tommy answers yes, confused and surprised. Vito then says, "Mr. Salieri sends his regards", to which Joe lifts his Remington Model 870 Field gun and shoots Angelo in the chest. Vito and Joe are chased by the feds, but manage to lose them. Joe and Vito then go their separate ways to earn enough money to pay Bruno. Vito heads to Derek, who has a job for him about handling a strike. Vito helps Derek until one of the Dock workers tells Vito how his father really died. He says that Steve drowned Mr. Antonio Scaletta. Another replying that Derek ordered the death of Antonio and Steve followed the order. Vito then goes on a rampage and kills Steve and Derek as well as their henchmen. Vito then takes Derek's retirement money from his office after killing him. After Vito collects his share of the debt, he heads to Joe's, but he is no where to be found. Vito then asks Eddie what happened, but Eddie is more interested about Vito's business in the drug trade. Vito lies and then heads over to Giuseppe's to see if he knows what happened to Joe. He says that Joe was kidnapped and taken to the Mona Lisa Cafe. Vito goes there only to be knocked about by two Vinci thugs. Vito awakens at a construction site to find himself and a badly beaten Joe tied up where they are interrogated by Don Franco “Frank” Vinci. After Don Vinci leaves, Vito and Joe untie themselves and kill half of Vinci's thugs while escaping through the building. Vito then takes Joe to El Greco and Joe gives Vito his half of the debt. Vito then goes back to Bruno and gives him the money. Bruno reveals that he is the same loan shark that gave Vito's father his loan for his alcohol problem. Vito leaves angered and goes home. The game then brings us to the present day where Vito is looking back at his life via photo album. Vito is then tasked to kill Falcone for Galante as his chance at redemption. Vito then goes to the Zavesky Observatory planetarium in Hillwood and kills two guards, he then fights his way to the center of the building. As he approaches Falcone, Joe comes out with a Smith and Wesson Model 19 Revolver gun pointed at Vito's head. After Falcone's monologue, Joe decides to aid Vito into killing Falcone. He and Vito then proceed to kill all of Falcone's remaining guards. Eventually, Falcone himself comes out wielding a Thompson 1928 attempting to kill the duo, but Vito manages to wound him several times. A mortally wounded Falcone attempts to crawl away as Vito shoots him three more times while telling him how tired he is of killing for other people, then Vito gives his final shot in the back of Falcone’s head. Vito and Joe leave the planetarium to find a group of Vinci's men and Galante standing outside by two cars. Galante announces that they will congratulate by visiting the cathouse. Vito travels in the limo with Galante, while Joe is made to take a separate car. A short while into the drive and the car containing Joe can be seen driving a different way, presumably to the Old Observatory where Frankie Potts was buried. Galante apologizes to Vito and claimed that Joe wasn’t part of their deal. The camera shows an angry Vito before moving away from the car to show a view of Empire Bay. After which, the credits roll.

Closing:
Mafia II is an excellent return of a franchise with great promise. Vito and his associates are memorable characters in a city bursting with subtle visual details and violent undertones. The story pulls no punches, neither glorifying nor demeaning the difficult lives its protagonists lead--just presenting them with brutal honesty and letting you reach your own conclusions. After the 15-or-so hours it might take you to gun through Vito's story, it's hard not to come away with the sense that there should have been more to do in this beautiful city. Yet while you might be disappointed with what Mafia II doesn't do, it's hard to be disappointed by what this excellent game does do: deliver fun shoot-outs and pockets of shocking brutality in a world you're delighted to be a part of.





Tom Clancy's H.A.W.X


publisher: ubisoft

platform: pc - xbox360 - ps3

release dat: USA March 3 , 2009

genre: arcad flight shooter




Tom Clancy's H.A.W.X is an arcade flight video game developed by Ubisoft Romania and published by Ubisoft for Microsoft Windows, Xbox 360, PlayStation 3, Android, webOS, and iOS. It was released in United States on March 6, 2009.[1] The Wii version was announced, but it has been canceled. In September 2010 a sequel titled Tom Clancy's H.A.W.X 2 was released for Xbox 360 and PlayStation 3. The Microsoft Windows and the Wii versions were released on November 2010.

gameplay :

Players take on enemies with over 50 real aircraft available but in mission one you have a few aircraft available to play
every mission or challenge you complete you will unlock a new aircraft
Each mission is at real world locations you can play in mexico ,mideast , japan , South American and more.A cockpit, first person, and third person view are selectable. The third person view gives the player an external view of both their plane and the target,The game features an Enhanced Reality System (ERS), which is used as a set of training wheels for players. The ERS includes radars, incoming missile detection, an anti-crash system, damage control system, tactical map, information relay, aircraft interception trajectories and weapons trajectory control

story:
The player begins the game in 2014 as the player assumes the role of former U.S. Air Force pilot, David Crenshaw, who is part of an elite unit called H.A.W.X ("High Altitude Warfare Xperimental squadron"), provides fire-support missions for the Ghost team carrying out covert operations in Ciudad Juárez, Mexico. However, shortly after the mission, the Air Force decides to deactivate the H.A.W.X squadron and its pilots, including Crenshaw, are recruited into the PMC Artemis Global Security.

Over the next six years, Crenshaw and his squadron perform various missions for Artemis and its clients, including defending valuable facilities and attacking insurgent bases. In 2021, Artemis signs a lucrative defense contract with Brazil, making it one of the most powerful PMCs in the world. However, shortly after the contract is signed, Las Trinidad, an alliance of anti-US South American states, launches an invasion on Rio de Janeiro.

With the help of Crenshaw and his squadron, Artemis and the Brazilian military are able to push back the assault. The United States then sends in forces to intervene in the conflict, thereby subverting Artemis' role in the conflict and pushing the company towards financial difficulties as its stocks drop. In response, Artemis terminates its contract and attempts to drive out "interfering" U.S. forces in the Magellan Strait, as Las Trinidad had offered them a better deal. Then, its naval forces attack a U.S. carrier battle group. Unwilling to turn on their own country, Crenshaw and his squadron side with the United States and help them destroy the Artemis forces in the area.

After the United States orders Artemis to disarm, the PMC knocks out U.S. communication and radar systems (despite previously having their Caribbean HQ bombed by U.S. B-52s in a retaliatory strike), rendering the entire nation nearly defenseless, and launches a massive preemptive attack on United States soil. Though H.A.W.X manages to prevent them from taking Washington, DC and assassinating the President of the United States, Artemis manages to attack and capture numerous American cities and military facilities, severely damaging U.S. military capability (and the White House). Crenshaw and his squadron then assists the American counterattack against Artemis as the U.S. military attempts to regain their footing. However, as the United States begins gaining the upper hand with the help of Japan and NATO, Adrian DeWinter, the CEO of Artemis, announces that he has stolen some of the United States' nuclear weapons and gives the President an ultimatum, surrender in 24 hours or watch the United States be destroyed.

H.A.W.X, along with the Ghost Recon team and the US military, manage to restore the SLAMS missile defense shield — found in Tom Clancy's EndWar and retake the stolen nukes, but Artemis still has a trump card. Artemis forces managed to smuggle one nuclear warhead into Los Angeles and threatens to detonate it. With the warhead eventually located by AWACS Citadel and destroyed by Crenshaw with seconds to spare, the Artemis threat was destroyed once and for all.

In the epilogue which takes place several weeks later, it is revealed that Artemis has been completely destroyed, however DeWinter and other Artemis executives have managed to escape and are now international fugitives. The conflict between the United States and Artemis, despite lasting only less than 72 hours, had caused over 40,000 civilian and military deaths all across the United States, prompting the United Nations to begin a crackdown on all PMCs. PMCs are now either forced to take on small scale support and logistical roles, as they had at the turn of the century, or they will be dismantled. Meanwhile, Crenshaw alone is sent in a FA-22 Raptor fighter jet on a black operation to assassinate DeWinter and his subordinates. Thanks to intelligence provided by Third Echelon, Crenshaw destroys Dewinter's hideout located above a series of canyons.

Closing:
Sound-wise HAWX performs a bit better. The music pumps through and while not up to Hans Zimmer quality, it's still solid. Explosion effects also provide adequate thump if you're close enough to the impact. I'd like if your jet had more of a roar when going max speed, but the clash of breaking the sound barrier will have to do.
Tom Clancy’s HAWX is great game if you like aircraft or Arcade Flight Shooter games
it’s just missing a few of the intricate pieces that create an enthralling experience. As it is the mission design is lacking, the combat is unimaginative, and the multiplayer is shallow. Still, there are plenty who will be able to enjoy soaring 40,000 feet above the earth destroying dozens of enemy planes. All the while belting out lines of Danger Zone.



Monday, July 11, 2011

Tom Clancy's Splinter Cell: Conviction



publisher: ubisoft

platform: pc - xbox 360

release date: april 13, 2010

genre: stealth action




Tom Clancy's Splinter Cell: Conviction is the fifth installment (released in April 2010) in the Splinter Cell series of video games. The game was developed by Ubisoft Montreal, developers of Tom Clancy's Splinter Cell, Splinter Cell: Chaos Theory and the sixth generation versions of Splinter Cell: Double Agent. Key members of the Tom Clancy's Rainbow Six: Vegas team, such as creative director Maxime Béland, also worked on the game. Gameloft released a handheld version of the game for Apple's iOS on May 27, 2010

gameplayer
Sam moves fast. Really fast. He can get in and out of cover quickly, shimmy across ledges faster than the Prince of Persia and beat a hasty retreat if he gets into trouble. Sam's codename used by Third Echelon is "panther," and that's fitting. In past Splinter Cell games, enemies were meant to be avoided; in Conviction, Sam is a hunter. He isn't avoiding enemies, he's stalking them.

Sam lurks in the shadows, finds his moment to pounce and strikes with deadly efficiency. There may be a dozen men, fully armed and with extensive combat training closing in, but they're the ones who should be worried. You feel like the ultimate badass thanks to some generous aiming assists that let you easily put bullets into approaching enemy noggins.
Rather than force players to eyeball a variety of meters to determine their level of stealth, Ubisoft made things very obvious. If you're in the shadows and impossible to see, the color bleeds out and things go black and white. The minute you're in the light, the color comes back. This easy sense of whether you are hidden or exposed enables you to move quickly through the environment and plan your route of attack on the fly.

Shadows and light are just half the stealth equation. The other half is the cover system. The cover is not at all like Gears of War, where you're sucked against a wall. Squeeze the left trigger and if you are near an object, you'll take cover behind it. Release the trigger and you immediately disengage, or you can hold down the trigger and move away from cover with no problem. You're never attached to a surface. In fact, you can hold down the trigger when out in the open and Sam will crouch, doing his best to minimize his visibility.

This is the best cover system I've ever used. Every other game needs to change, because I can't go back.

Should you be spotted, the best thing to do is retreat. Get out of sight and a white silhouette appears, marking your Last Known Position. The AI will focus on this spot, because it's where they think you're hiding. They'll unload some shots, maybe toss a grenade and then make their way towards the spot to see if they got you. On Realistic difficulty -- the only way you should play Conviction -- the AI is very sharp and won't be fooled for long. You can use the Last Known Position to your advantage. Flank your enemies when their attention is on your silhouette, then take them out before they realize what's going on.

Using shadows and cover, you stalk your prey, and when you're close enough, you can perform a hand-to-hand takedown. There are dozens (probably more than a hundred) of these. They're an excellent reward for being sneaky. My favorite is shooting a guy in the leg and as he crumples downward, popping him in the chin with my silenced pistol. But the system isn't perfect. You bash in a door with the same button as a hand-to-hand takedown. Attempt to quietly kill an enemy near a door and you may end up kicking in the door and causing a ruckus. Occasional glitches aside, stealth kills look cool, avoid attracting attention and earn you the ability to execute.

The Mark & Execute system is probably the most controversial change to the Splinter Cell series. You can tag or "mark" enemies, putting a big arrow over their heads and then execute them with the press of a button. So long as the mark is red, you are guaranteed a kill. As it's described, this would seem like a "win" button that would make Splinter Cell too easy. Far from it. You have to work to earn the right to execute. Use it once and you must perform another stealth takedown to activate the execution option again. More importantly, executing does not equal "stealthily execute." If you aren't careful, you can easily expose yourself to enemies when you enter execution mode. There are often more enemies than you could ever mark, so it's not as if you run through tagging and killing with ease.

story
Taking place three years after the events of Splinter Cell: Double Agent, former Navy SEAL Victor Coste is held in a Black Arrow facility interrogation room as he is interviewed by an unidentified group of men. Victor begins to recount the events of Splinter Cell: Conviction in the past tense. This continues throughout the game, with each level being narrated in the past tense as the player "experiences" what happened.

After having disappeared, Sam Fisher is remotely located and contacted by former Third Echelon colleague Anna "Grim" Grímsdóttir in a marketplace situated in Valletta, Malta where he is investigating rumors that the hit-and-run death of his daughter Sarah might not have been accidental. He is warned that a group of hitmen have located him. Sam kills them and interrogates the leader, Dmitri Gramkos, learning that drug runner Andriy Kobin was responsible for the death of his daughter, Sarah. Sam learns that Kobin is present in his mansion, a re-purposed museum. Sam infiltrates the mansion and, after a firefight with Kobin and his guards, Sam interrogates Kobin to ask about what happened to his daughter. Kobin says that there was a conspiracy that was "bigger than" Sam's situation. Sam is then captured by Third Echelon agents.

Sam is relocated to Price Airfield in Virginia, where he is to be interrogated by Grim with support from a PMC called Black Arrow. When they are all alone, Grim kills a guard and reveals that she is working with President Patricia Caldwell as a mole inside Third Echelon, and that she needs his help with investigating Third Echelon's director Tom Reed's relationship with the PMC. A reluctant Sam refuses to help her, but relents after being told that Sarah is alive, and that she would prove it to him during the course of the investigation. Grim facilitates Sam's escape from the airfield by providing him weapons and access to her car. At this point, Sam calls in his former squadmate for assistance in the investigation, in part of Victor having rescued him during the events of Operation Desert Storm. Sam meets with Victor at a county fair at the Washington Monument in Washington D.C., receives some equipment, and learns that White Box Technologies, a R&D (research and development) company specializing in EMPs, hired Black Arrow for corporate security, which is considered to be out of character as Black Arrow does not normally provide such services.

Sam heads to White Box Technologies and witnesses multiple scientists being murdered by Black Arrow operatives. Fisher saves one of the scientists and learns that Lucius Galliard hired Black Arrow to provide security, and that a Black Arrow officer known as Robertson has been collecting and disposing of experimental data with EMP countermeasures. On the way to Robertson's office, Sam gets a short phone call, facilitated by Grim, from Sarah, revealing that she is still alive. Sam then reaches Robertson's office and downloads the data for Grim's analysts to study. He later triggers an EMP to prevent Black Arrow's tracing of the download in order to maintain Grim's cover, which also kills Robertson.

Sam is later directed to the Lincoln Memorial under orders from both President Caldwell and Grim, in order to infiltrate the area and record a conversation between Reed and Galliard. Sam then interrogates Galliard, who reveals that the operation was funded and organized by an unknown group known as 'Megiddo', with Tom Reed being just 'hired help'. Before he can reveal anymore, Galliard is shot by an unknown gunman. Sam pursues the gunman, only for the gunman to get killed by a car bomb. Sam is immediately drawn into a confrontation with Third Echelon agents until he is extracted by the Secret Service.

Later, Sam infiltrates the Third Echelon headquarters to recover equipment from a Third Echelon employee named Fryman and retrieve information from Reed's office. Instead of finding Reed, Sam re-encounters Kobin and interrogates him again. Sam learns that Reed was working with Megiddo to smuggle EMP technology into the United States, and activate the technology as cover to assassinate Caldwell and have the Vice President take over the position since he was "in Megiddo's pocket." As a result of facilitating the assassination, Reed would then be promoted within the higher ranks of the government and be considered a hero. Kobin later reveals that he never knew anything about Sarah and only provided a false body to stage her death, urging him to ask Grim as she knew the whole story. Sam confronts Grim (via video communication) with the information he learned, and is urged to listen to an audio recording of former Director Irving Lambert made shortly before his death in New York. Sam learns that Lambert had found out that there was a mole in Third Echelon who planned to use Sarah as leverage against Sam. In order to protect both of them, he staged Sarah's death as a car accident and secured a similar looking body from Kobin, in order to allow Sam to do his job. Despite this, Lambert concludes that he wasn't able to locate the mole, and that his efforts may have been in vain.

Grim later tells an enraged Sam to stop one of three EMP attacks at the Michigan Avenue Reservoir, stating that Sarah's apartment is within Michigan Avenue's radius; while Victor recovers Sarah. Meanwhile, Grim would accompany Reed to the White House in order to halt the assassination attempt. Sam then escapes Third Echelon when Reed activates the self destruct protocol, destroying the building. He then gets to the EMP site at the reservoir, and interrogates a Black Arrow officer outside the compound to discover that the scientist captured by Colonel Jeremy Prentiss at White Box earlier is being held captive and forced to oversee the EMP there. After witnessing the scientist being beaten by Prentiss, Sam infiltrates the room where the Scientist is being held captive and rescues the scientist, who tells Sam that 2 generators are powering the EMP, and if one EMP generator is destroyed, the other will pulse and trigger the EMP. As Sam reaches the first generator, he asks for Victor Coste's assistance in taking down both generators, and marks the generator for Coste to destroy. As Sam nears the second generator to mark it for Coste's helicopter to destroy, Prentiss arrives in his gunship and attempts to kill Sam as he makes his way towards the second generator. Sam evades Prentiss's gunship and marks the second generator. Victor Coste arrives and shoots down Prentiss's gunship, then destroys both generators. Sam is then extracted by Victor and has a brief reunion with Sarah before the two remaining EMP's are activated, destroying most electronic devices in the city and causing general chaos. After the attack, the helicopter is shot down by a surface-to-air missile. While Coste takes Sarah to safety, Sam journeys through downtown D.C. seeing the chaos and fear the EMP's have caused, and infiltrates the White House, confronting Black Arrow, Splinter Cell agents, and Third Echelon assault troops in the process. After 'securing' the corrupt Vice President (who is to take power once President Caldwell is assassinated), Sam regroups with Grim, who shoots Sam in the shoulder so that he can get close to Reed, appearing to be a hostage.

Upon entering the Oval Office, Reed prepares to execute Sam and the president. Reed reveals that Caldwell was going to shut down Third Echelon and leave America potentially vulnerable without its intelligence services, and tells Sam that the president believed that all the sacrifices Sam and agents like him made weren't necessary anymore. To prevent this, Reed planned to frame Sam for assassinating the president (in which Sam himself would be killed as well), as supposed proof to the country that Third Echelon was still needed. As Reed gets close to Sam, Sam disarms Reed and he and Grim kill Reed's Splinter Cell escorts. Sam interrogates Reed while U.S. Army soldiers extract Caldwell. It is then revealed that Reed was the mole Lambert was looking for; and depending on the player's choice, Sam or Grim execute Reed. If Grim executes Reed, Grim confides in Sam that he is the only person that she can trust, but Sam says that he no longer wants to be a part of this and leaves.

The story then returns to the present tense, with the interrogation of Victor Coste concluding. Victor states that Sam's last conversation with him revolved around the importance of "always having to come back for family," and how Sam finished that same conversation by saying he loves Vic "like a brother." As Victor concludes his statement by saying "Brother. That's family right?", an explosion takes place with Vic saying, "I thought so", implying that Sam is assaulting the base.

Closing
Conviction is a Splinter Cell game in name more than anything else. You could easily swap Sam Fisher for Jack Bauer or create an all new character and no one would give it a second thought. The gameplay is fast, and Sam has been transformed into the ultimate killer. It's an amazing game, but so different from its predecessors you might not recognize it.